From SFRaves-request@techno.Stanford.EDU Mon Jul 12 22:55:54 1993 Received: from techno.Stanford.EDU by soda.berkeley.edu (5.65/KAOS-1) id AA26480; Mon, 12 Jul 93 22:55:54 -0700 Received: by techno.Stanford.EDU (4.1/1.34) id AA10669; Mon, 12 Jul 93 21:39:17 PDT Received: from soda.berkeley.edu by techno.Stanford.EDU (4.1/1.34) id AA10665; Mon, 12 Jul 93 21:39:13 PDT Received: by soda.berkeley.edu (5.65/KAOS-1) id AA21873; Mon, 12 Jul 93 21:35:15 -0700 Message-Id: <9307130435.AA21873@soda.berkeley.edu> From: bbehlen@soda.berkeley.edu (Brian Behlendorf) Date: Mon, 12 Jul 1993 21:35:14 -0700 X-Mailer: Mail User's Shell (7.2.3 5/22/91) To: sfraves@soda.berkeley.edu, ne-raves@gnu.ai.mit.edu, socal-raves@ucsd.edu Subject: NEW and IMPROVED (Option Magazine, Jan/Feb 1993) Status: OR Here's an article I scanned in... share and enjoy. Brian The Beastie Boys are whooping it up onstage at the Hollywood Palladium. But to audience members standing on the venue's upper tier, the focal point is not the group - it's the throngs of bodies slamming, throbbing and undulating at the foot of the stage. Now and then, one of the bodies darts into the spotlight along with Mike D., Ad-Rock and MCA, then just as quickly hurls spastically off again into the faceless mass. Likewise, at a pre-Nevermind Nirvana show in Tijuana, Mexico, as the first three chords of "Smells Like Teen Spirit" ring across the club, Kurt Cobain and company are only providing a backdrop for the real star of the show: a member of the audience who has climbed out of the mosh pit, up two levels of seating, and is preparing to cannonball back into the pit some 30 feet below. The audience-as-headliner is a peculiarly '90s phenomenon. But if punk rock gave birth to this do-it-yourself anti-star ethis, nowhere has it become more ingrained into pop consciousness than at raves, where those who make the music are no more recognizable than those who clean up after the shows. "There are no stars, there are no celebrities at raves," says Ken Woodard, 26, a filmmaker who is working on a rave documentary. "You could say the DJs are the stars, but they probably would disagree with you." Rave culture is the logical outgrowth of the "kill rock stars" movement that began with punk rock; moreover, in avoiding disco's narcissism, ravers celebrate the artist in the common man and woman more than punks ever did. Rave organizers are more likely to tell audiences to "join the show; it's about you, not us." By contrast, veteran punk rockers Fugazi now lecture their audiences, imploring them to stop slamming so that others may pay attention to the music. A year ago in these pages, Fugazi singer/guitarist Guy Picciotto complained, "It's kind of frustrating when you just want to play a show and there's all this other stuff going on." Bassist Joe Lany even suggested that the hardcore ritual of slamdancing and stagediving is old hat, no longer a radical way for audiences to xpress themselves. What the members of Fugazi may not wish to acknowledge is that this sort of participation, which only a select few engaged in during hardcore's "good old days," is today as much a part of the concert experience as the music. Punk rock, in other words, has succeeded with its leveler's agenda: in the '90s, the audience is as important as the performer. It's 3 a.m. on a hidden beach outside of Santa Cruz, California, and a rave is in full effect. From a distance, the mass of bodies jerking about in the laser-flecked darkness looks like a Druidic ritual dance as reimagined by a Cyberpunk; a computer matrix image ripped right out of the cathode ray tube and slapped into nature. Waves pound against the shore in and out of sync with the cheerfully artificial rhythms and that ubiquitous big beat. "Hey, it's natural to want to change your experience of reality," one of the ravers says, his body involuntarily quaking along within the beat as if the beat itself were a huge, communal heart pumping alien blood through each dancer on the sand. "Even little kids like to spin around to get dizzy," he continues. "What do you think *that* is?" He begins to spin around himself, as if to give an example of his argument. Then he careens off into the buzzing, bobbing flock, his floppy, colorful clothes whirling after him like a half-human vortex. Behind him, mutating computer images dance on a cliff wall. The other dancers sense his approach and create a space. But nobody actually makes eye contact. The raver tilts his head back as he enters the space, and his eyes roll up into their sockets. Then he disappears into the crowd. "Record companies don't know what to do with this stuff," says filmmaker Woodard. "They can't package it because there are no faces attached to it. Most of the records are done by these kids in their bedrooms on plain white labels." Raves provide the same backlash against '80s stadium bands such as U2 and Guns N'Roses as '60s be-ins did against '50s teen idols like Elvis and Fabian. Yet even the hippie bands had personalities their fans could identify. Everyone knew what the Grateful Dead's Jerry Garcia and Jefferson Airplane's Grace Slick looked like, but could you pick Moby or the Orb out of a crowd? (If not, take a look at the photos in the accompanying articles.) Rave DJs, unlike rock personalities, are figuratively "down on the floor with the people, not up above," says Woodard. "When you're on a dance floor and there are 400 or 500 other people, they're the party, they're the focus." Moreover, rave music isn't bought and sold like regular pop. You won't find the cutting-edge, white-label stuff at Tower Records, or even at so-called alternative stores. You find it at stores like Street Sounds on Melrose Avenue in Los Angeles or BPM in San Francisco. "About half the house music we sell goes to the general public, people who heard it at a rave and asked the DJ what it is and where they could get it," says Eddie Hardesty of Street Sounds. The other half is sold to the DJs themselves, who incorporate the records into their own rave sets. But L.A. is unusual, in that until recently it had a radio station, MARS-FM, which actually programmed house music. (In the last year, the station's management pulled the plug on house and techno.) "We would get lots of people saying they heard it on the radio," Hardesty says. BPM, on the other hand, operates without a local source of airplay, and sells only 25 percent of its stock to non-DJs . Rave music doesn't lend itself to standard radio formats in the United States. For instance, the Orb's 40-minute single "Blue Room" hit the charts in England, but American radio hasn't attempted to play it. The Orb's own label cut and remixed the song for its U.S. release; only the first pressing of the new album, U.F.Orb, offers a bonus CD containing the full-length version of "Blue Room." After shuttling back and forth across the Atlantic for five or six years, raveculture in the United States is finally clicking into place. Its mixed and mashed elements are falling into the sort of sync that turns a fad into a movement. It came simultaneously out of several visions which, while perhaps similar in many respects, are not the same: the trippy, antinarrative house music scenes; the harsher, industrial-techno scenes; the virtual reality, create-a-computer- environment-and-then-live-in-it ideologues; and the hippie, Summer of Love revivalists. The lifestyle fits into the cyclical nature of pop music, but with a doggedly futuristic twist. Unlike the punk rock preservationists, or even the techno-industrial musical anarchists or hip-hop postmodernists, rave DJs look in smiley-faced awe at the real possibilities of an information age. Wanting little to do with what's come before, save for a few lifted beats and samples, a rave disc jockey defines a whole new experience from the entire realm of sound. "That's why you have the rave," says Brian Hughes. "The level of experience at a rave - the amount of information - is astronomical." Indeed, from the morphing computer images projected onto the walls to the rapidly evolving house music progressions and carefully calibrated chemical alterations of the senses through psychotropics, rave audiences are inundated with information. The idea of having a band or impresario tell a rave audience what to experience is like having someone wake you up from a dream just to tell you what to dream next. Raves may take on the air of a '60s acidtest, with their psychedelic light shows, fanciful outfits, mind-altering drugs and music that goes on and on, but the members of the audience are hardly Deadhead throwbacks. "You wear the same clothes to raves and Dead concerts," says 26-year-old Em Normal, whose eyes are gleaming behind a pair of horn-rimmed glasses, "but there's really not much of an overlap." It's nine in the morning and Normal is on a bus returning from the all-night Santa Cruz rave. Beside her, another raver, who has indulged in nothing more than spring water all night, sits with his eyes closed. But he's not asleep. His fingers are tapping complicated, fluttering rhythms against his seat. Normal seems wide awake, too, her face as bright as the colorful patterns she wears. "In a way, they are a lot alike," she continues, comparing ravers with Deadheads, "because people see them and they're dressed really colorfully. The ravers and Deadheads see it as festive, but other people just think of it as really strange." You don't know Ggreg Taylor. He's not a star. In fact, his only distinguishing characteristic is the weird way he spells his first name; he decided to add the extra "g" because he liked the way it looked. "It's all about self-empowerment," Taylor says, between bites of a hamburger at San Francisco's Baghdad Cafe. "Nobody tells you what to do - not the DJs, not the other ravers. If you do something different, or dress in some weird way, they'll just come up to you and tell you how great it is that you did that. It's a world of total support for anything you want to do." At raves, Taylor suggests, there's no fixed dress code and no hip, underground rues of behavior. "It's not the old celebutante trip. The old club world was a place where nobodies could be somebody - 'I'm dancing on this box and so it makes me somebody' - whereas at raves, there are no performers. It's about being a participant, not about being famous." How did this happen? Within a movement dominated by people still in their teens and early 20s - a group which historically has demanded spoon-fed subcultural uniforms - most of these people shun mass media's pre-packaged attitudes. It is one thing to hear 26-year-old house music producer Bryan Hughes say, "Everything in dominant culture is completely worn out, so we just figure we have to make something completely new for ourselves," and another to actually watch people at raves operating without so-called role models, without icons after which to pattern themselves. It's even more astonishing to see that they're happy about it. Ggreg Taylor turns an old argument against disco on its head. Back in the '70s, the "disco sucks" crowd complained that people couldn't get their money's worth at a disco because there were no performers. But Taylor says, "If you go to a regular concert, it costs you 20 bucks and it's totally non-participatory. If you go to a rave, the price is the same, and you're a participant. It's all around you. You feel like you get a lot more than you get at a concert." He waves his hands around, gesturing at the people crowded around him at the cafe. "People aren't going to concerts much.'' What ravers seem to be searching for is a feeling, an experience. When they gaze into a set of computer images, they're not marveling at the imagination of the graphics designer, but entering into the sequence of effects going off in their own heads in response to the images. The sheer privacy of a raver's experience may be confusing to someone trying to watch it from the outside. "Oh, ravers don't even really dance," one observer at the Santa Cruz party scoffs, and his observation is correct. The Travolta-style acrobatics of the '70s are gone, and so are such silly dance names as the "bump," the "hustle" or the "pogo." The scene is much more chaotic: several hundred people gently, yet quickly bounce - in a manner not unlike the Deadhead shume or the reggae lilt - at a rapid rate, attempting to match the requisite 120 beats per minute which ravers call "the sound of your mother's heartbeat." Any movement beyond that may seem repetitive, often only a slow shifting of weight from one foot to another, hands held in a pugilistic pose, head tilted gently to the floor. It's not a style of dance that's meant to be viewed, it is a physical movement intended to be experienced . In fact, the dancing may have innumerable variations to the raver that a traditional observer simply cannot see: the upturn of a thumb here or forefinger there, an arch of the neck Such subtleties in the body movements are like the musical subtleties hidden deep within the dance mix. The problem for older generations, says Bryan Hughes, who music label Zoemagik Records, is that they haven't learned to listen. "A lot of people say house music is just repetitive, that there's nothing going on That's completely untrue. The music is incredibly complex, because there's no repetition, there are no hooks. It starts, begins changing immediately, and then ends. It's incredibly subtle, incredibly complex." Although it is more challenging, the music has the same ambient quality as new age music - and ravers listen to it in quite the same way. "I just keep the repeat button on my CD player," says Em Normal. Ravers' cars tend to be loaded down with Memorex tapes of local DJs' sets, with hand-made cardboard covers. Though the major labels have begun to put out rave compilations, most of them contain shortened, watered-down versions of music that should be dense and multilayered. In fact, the idea of a shortened version of a rave song is blasphemy; to fans, more is definitely more. At another Bay Area rave, a blond, 14-year-old girl is sitting next to a blazing bonfire, her hair flaring out from under a tie-dyed cap like a spray of lasers. The darkness flattens the light around her, making it appear as if she's dancing inside the flames. "House music doesn't tell a story," she says, "it is the story." Of course, she's right. Just as the absence of a "performer" turns the eyes of the rave audience back on itself, the absence of repeated hooks turns the ears inward as well. "I get disappointed when anything repeats," says the twenty-something Jonathan Drukman, who works for the rave label Twitch Records and is now becoming a DJ. "The songs that don't seem to work - the ones that make people stop dancing - usually have some kind of chorus-verse-chorus verse thing going on." Such a traditional visceral response provides an immediate signal to ravers that they are being spoon-fed a narrative. And they react negatively. There are losses associated with rave culture that disturb some people who are involved with both the computer and rave scenes. Brenda Laurel, a virtual reality specialist, complained in a recent issue of the cyber-art magazine Mondo 2000 that "there's an utter numbness to personal culture, family culture and local culture among these people." Similarly, Joan Didion wrote that the '60s spawned a generation of "children who grew up cut loose from the web of cousins and great-aunts and family doctors and lifelong neighbors who had traditionally suggested and enforced the society's values... They are less in rebellion against the society than ignorant of it." Dominant society, she went on, watched "the desperate attempt of a handful of pathetically unequipped children... create a community in a social vacuum. Once we had seen these children, we could no longer overlook the vacuum, no longer pretend that the society's atomization could be reversed." Didion was wrong. Dominant culture chose to pretend. But the difference between the children of the '60s and those who were born during and after the Summer of Love is that not only are they so sweet in the absence of order, but also, it turns out, more equipped to make a new community. "Everything around us is so completely corrupted," says Bryan Hughes, cheerfully. "We know there is no way it can be salvaged." He ducks his head and smiles sheepishly, as if he's just stated the obvious. "So what we have to do is make a new one. Why do you think so many of us are forming our own corporations?" The information age may have produced a disconnection between rave audiences and older Baby Boomers that makes the '60s generation gap look like a bad mood, but the rave audience's needs are deceptively simple and rational. They don't want a rock'n'roll guru telling them to "fight the powers that be," they just wanna dance and experiment with (as opposed to play with) the newest interactive computer gadgets. "Rave culture is about being a participant rather than being a voyeur," says Ggreg Taylor. "There's nothing to aspire to, but there is a sense of belonging." On first meeting with a group of ravers, you might think they are inarticulate. Even when they have something to say it seems to come out sideways, as if they're using language to approximate something that could be better explained visually. Take Hughes: he'll make a point and then repeat it in several different permutations, as if showing a sphere from several different angles; several different flat photographs of the turning earth to get at its roundness. Ravers are largely unquotable, because their remarks make them appear stupid. But that's hardly the truth. Many of them who live in the Bay Area work in Silicon Valley making upwards of $100,000 a year developing interfaces, extending computer languages and creating new software. As Hughes speaks, he is rewiring a virtual reality board. "The original techno-weenie," he explains, "was somebody who was using technology to escape from society. Now you've got people who are saying, 'Wow, look at all these great tools; we can make some really cool music or video images or whatever out of this stuff.' This is really threatening to the old techno-weenies, who got into it to sort of leave their bodies behind. In the rave scene, you've got people who want to bring their bodies along. Which is the whole idea behind virtual reality: How can we bring our bodies into this new computer world? And that's the rave."